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-
- Ultrasound Daily Digest Sat, 2 Oct 93 007 MDT Volume 7: Issue 2
-
- Today's Topics:
- .au player
- Files on epas
- It still isn't working (SC2)
- Megaem and digital audio
- MEGAEM response from John Smith
- OK, somebody else asked about the World Circuit Stuff...
- SSI Dark Sun
- Star Control II fix ?
- tech support
- Ultrasound Daily Digest V7 #1
- Upgrade To 1MB
- Zone66
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Fri, 1 Oct 93 08:11 EDT
- From: CHEDBERG@hamp.hampshire.edu
- Subject: .au player
- Message-ID: <CA44ED978F5F003740@hamp.hampshire.edu>
-
- Thanks to everyone who responded! I found Goldwave, and Sox. They're
- both working very well. I appreciate the help very much.
- -Chris Hedberg
-
- ------------------------------
-
- Date: Fri, 1 Oct 1993 20:58:51 -0500 (CDT)
- From: Phil Johnson <pjohnso2@ua.d.umn.edu>
- Subject: Files on epas
- Message-ID: <Pine.3.07.9310012051.A14420-a100000@ub.d.umn.edu>
-
- My first message was messed up, so I'll re-enter it..
- There are those 808* files and such on epas, and I was wondering what
- exactly they are useful for...? Can someone please explain?
-
-
- ---------------------------------------------------------------------------
- | pjohnso2@ub.d.umn.edu Univ. of Minnesota - Duluth | "Lawnmower Man's in |
- ----------------------------------------------------- your head now, |
- | Jake." |
- | -- Jeff Fahey in |
- | Stephen King's THE |
- | LAWNMOWER MAN |
- |_____________________|
-
- ------------------------------
-
- Date: Fri, 1 Oct 93 18:35:04 PDT
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: It still isn't working (SC2)
- Message-ID: <9310020135.AA22778@netcom3.netcom.com>
-
- Not the Ultrasound Server once wrote...
- $
- $ > Date: Tue, 28 Sep 93 21:12:56 PDT
- $ > From: mikebat@netcom.com (Mike Batchelor)
- $ > Subject: Star Control 2 wierd sounds
- $ > Message-ID: <9309290412.AA04832@netcom5.netcom.com>
- $ >
- $ > Playing Star Control 2 with either native GUS, or SBOS, a lot of the
- $ > sounds are really screwed up. Playing melee in GUS mode gives a really
- $ > raucus metal screeching noise when moving on the menu. That goes away
- $ > with SBOS, but other parts of the main game sound out of tune, or
- $ > sometimes even backwards, like the sound data was signed wrong, maybe?
- $
- $ StarCon2 has a couple of pretty well known bugs with its GUS support. First
- $ of all, the game won't upload samples through an 8-bit DMA channel properly.
- $ You'll need to use your GUS on a 16-bit channel. Secondly, the game fails
- $ to set up a voice correctly, so the voice ends up wandering through the rest
- $ of GUS RAM after playing the sound meant for it. This means that whatever
- $ it finds in GUS memory will come pouring out your speakers, be it noise or
- $ the other samples in the game. The only way to minimize this noise problem
- $ is to clear GUS RAM before playing the game. I usually use p669gu0 to play
- $ a small 669 file to clear the memory.
- $
- $ Phat.
-
- I did both of those things, and it made no difference. It's on DMA 7 now,
- checked out free of conflicts with setgus, and sounds as bad as it always
- did. I played a 669 file all the way through before starting melee.
- Anything else? Offerings? Bowing in obeisance?
-
-
-
- --
- Mike Batchelor |
- mikebat@netcom.com | This space for rent
- mikebat@qdeck.com |
-
- ------------------------------
-
- Date: Fri, 01 Oct 93 11:28:46 EDT
- From: troutski@aol.com
- Subject: Megaem and digital audio
- Message-ID: <9310011128.tn31635@aol.com>
-
- >Exactly my toughts. I sure hope that Mr. Steere will successfully
- >implement digital audio in Megaem. But when I look at the huge >SBOS family
- (each one handling digital audio its own way), I >wonder how it will sound.
-
- Maybe I'm missing something, but I don't see doing digital audio playback to
- be all that difficult. Seems like all you're doing is ripping data through a
- DMA channel into a given i/o address, with a little buffering along the way
- to smooth things out. To me it looks more straightforward than emulating an
- FM card, or handling MIDI commands, what with the almost infinite variety of
- sounds those can produce. Can anyone tell me the great technical barrier to
- getting reliable DA playback out of the GUS while emulating another card's
- music abilities?
-
- ------------------------------
-
- Date: Fri, 1 Oct 1993 16:09:50 -0400 (EDT)
- From: Morgan Stair <Morgan_Stair@dl5000.bc.edu>
- Subject: MEGAEM response from John Smith
- Message-ID: <Pine.3.07.9310011650.A4108-a100000@dl5000.bc.edu>
-
- Here's a message I got back from John that I thought people would be interested
- in...
-
- Thanks John!
-
- ---------- Forwarded message ----------
- Date: Fri, 01 Oct 93 12:26:03
- >From: john.smith@gravis.com
- To: Morgan_Stair@dl5000.bc.edu
- Subject: MEGAEM
-
- M> I read in you most recent FYI post that you're working on getting the rights
- M> (or something like that) for MegaEm.
-
- M> Has developement for MegaEm stopped during Gravis' negotiations with the
- M> Author? I have been waiting for digitized output to be supported before
- M> registering. Can you enlighten me at all?
-
- Jayeson is still working hard on the next version of MegaEM while the
- negotiations are taking place. Sounds hot! <grin>
-
- M> Feel free to respond to me via the digest or news. I'm sure plenty of
- M> people are wondering the same thing.
-
- Oops. Didn't see this part. Feel free to quote me on that.
-
- John
-
- ------------------------------
-
- Date: Fri, 01 Oct 1993 09:11:51 -0400 (EDT)
- From: "Bonjour, Le Prof" <JKS4675@ritvax.isc.rit.edu>
- Subject: OK, somebody else asked about the World Circuit Stuff...
- Message-ID: <01H3LCNCXYUA9VUZHH@ritvax.isc.rit.edu>
-
- Well.
-
- After getting World Circuit, I've come to the conclusion that Formula One
- is probably the most exciting form of car racing there is.
-
- Nonetheless, the excitement is dampened by synthesized engine sounds.
- That and the lack of brake screetching.
-
- Now, I got to thinking.....After puttering around with HELIPCTR.PAT or
- whatever it's called (and bugging the hell out of the upper apartment ;)
- I figure there's got to be some way to manipulate a patch (frequency) so
- that we could get an authentic engine sound by making the game play a MIDI
- patch of the engine. The same applies for braking. Maybe we could sample
- Ayrton Senna (note the proper spelling :) yelling when HE gets rear-ended
- (what a switch that would be). Well, maybe not. Anyway, I think this has
- some interesting possibilities for World Circuit diddling, or for the
- next racing game.
-
- So what do you think, sirs?
-
- /Jeff
-
- ------------------------------
-
- Date: Fri, 1 Oct 93 09:37:26 CDT
- From: wyman@marble.rtsg.mot.com (Mark S. Wyman)
- Subject: SSI Dark Sun
- Message-ID: <9310011437@lead13>
-
- I just went out and bought SSI's new Dark Sun game (their new
- AD&D game engine).
-
- IT HAS GUS SUPPORT!!!!!!!!!!
-
- No SBOS or megaem needed for this game. It uses ultramid (for
- some this may be a curse) which it includes. You will surely
- need to load utlramid high (I am using QEMM) because Dark Sun
- needs around 610,000 bytes of conventional memory.
-
- When you select Gravis during the install a darksun.bat batch
- file is created. Within it is a call to ultramid. It is currently
- "lh ultramid". You will have to go in and change this to
- "loadhi ultramid" if you have QEMM. That should do it.
-
- They have a tech section in their ref sheet for Gravis use that
- will guide you along.
-
- Now, how was the sound. Te music is really good. There are
- some background sounds like the cheer and boos of the arena
- crowd. The sound effects are pretty good. Some of the sound
- during combat is weak but I haven't spent enough time with the
- game to give a good review.
-
- Sure doesbeat Privateer which I took back since it doesn't work
- with SBOS, Megaem or Ultramid.
-
- Mark
-
- ------------------------------
-
- Date: Fri, 1 Oct 1993 16:01:15 -0700
- From: dross@ultrix4.csubak.edu (Dean Ross-Smith)
- Subject: Star Control II fix ?
- Message-ID: <9310012301.AA18347@ultrix4.csubak.edu>
-
- Ok, when I got my Gus, I bought Star Control II the same day. They sounded
- great together. Then I upgraded the memory. I could play Chris W's .mids
- but Star control II sounded awful.
- Way back in May or April someone posted the same thing. Star Control II
- Sounds great with 256k installed, but with 1 meg the sounds get trashed.
- Hope this helps.
- Dean
-
- ------------------------------
-
- Date: Fri, 1 Oct 93 16:27:26 -0400
- From: davej@ferry.polymer.uakron.edu (Dave Jiang)
- Subject: tech support
- Message-ID: <9310012027.AA17705@ferry.polymer.uakron.edu>
-
- Does anyone know how long does the gus tech support over internet to reply an
- email? It seems taking forever...
-
- David Jiang
- ------------------------------------------------------------------
- email : davej@eby.polymer.uakron.edu phone: (513) 435-6227
- usmail: 207 Carters Grove Rd. FAX : (513) 435-6227
- Centerville, OH 45459
- U.S.A.
- ------------------------------------------------------------------
-
- ------------------------------
-
- Date: Fri, 1 Oct 1993 09:03:31 -0400 (EDT)
- From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
- Subject: Re: Ultrasound Daily Digest V7 #1
- Message-ID: <Pine.3.05.9310010931.B6370-b100000@sciborg>
-
- > Date: Thu, 30 Sep 1993 18:05:06 +1000 (EST)
- > From: Andrew See <asee@st.nepean.uws.edu.au>
- > Subject: Ideas for Ultramid
- > Message-ID: <199309300805.AA07636@arthur.st.nepean.uws.edu.au>
- >
- > Technically this may not be feasible, but it's just an idea...
- >
- > Why cannot the Ultramid TSR be downloaded to the Gus RAM, and be
- > processed by the GF1 chip? I know the GF1 has MOD files processing
- > abilities, so why not this?
-
- The GF1 doesn't have any MOD-specific processing abilities. It's
- merely that its _fixed_ functions are so well-suited for MOD playing.
- And since the chip isn't programmable, you can't pass to it a
- program such as Ultramid to execute.
-
- > If this isn't feasible, why not then add a programmable DSP to
- > the 16 bit daughterboard? This could handle Roland, FM, MT32, GM
- > just about anything, as well as add effects, like reverb, and chorus.
- >
-
- I don't know if the necessary lines of communication between the
- daughtercard and the GF1 synth exist for this to work. There would also
- have to be serious cost considerations.
-
- > Date: Fri, 1 Oct 1993 12:27:31 +1000
- > From: adriano ennio raiola <adrianr@mullian.ee.mu.OZ.AU>
- > Subject: Sierra Drivers: UNREAL - but patch caching??
- > Message-ID: <199310010227.AA29194@mullian.ee.mu.OZ.AU>
- >
- > Ok, The Sierra drivers are MEGA excellent, and about time, but a couple of
- > questions.
- >
- > - Why wont Sierra support patch caching through ultramid? Is it a bug in their
- > drivers, or did they decide the delay in loading patches would ruin game
- > continuity?
- >
-
- The GUS drivers do not support patch caching probably for backward
- compatibility with the older games. For patch caching to be integrated
- into a game smoothly, the game would have to know beforehand what
- patches it will need and then let the driver know. This foresight is
- probably lacking in Sierra's games which were programmed before the
- GUS was supported by the company. Their new games might support patch
- caching.
-
- Phat.
-
- ------------------------------
-
- Date: Fri, 1 Oct 93 13:37 BST
- From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
- Subject: Upgrade To 1MB
- Message-ID: <9310011235.AA06756@orca.es.com>
-
- I upgraded to 1MB last night, then played 7th Guest (AIL).. Oh I love this
- card!In fact I want to marry it and have its children...ahem! Upgrade now.
- Im getting really pissed off with Origin - just bought Privateer. Everybody
- moan at them.
-
- ------------------------------
-
- Date: Fri, 1 Oct 1993 09:36:57 -0500 (CDT)
- From: Michael Allen <mlallen@uafhp.uark.edu>
- Subject: Zone66
- Message-ID: <Pine.3.07.9310010957.A29155-9100000@uafhp.uark.edu>
-
- I recently downloaded zone66 from the wuarchive. When I start the game it
- plays through the intro. but when the time comes to actually play it quits and
- goes to the dos prompt. At the prompt it displays 8 columns of 3 rows of
- numbers.
- If anyone has any suggestions please let me know. I tried booting off a
- clean floppy and I do not have any compression programs installed.
- thanks for any help
- Mike Allen
-
- ------------------------------
-
- Date: Fri, 1 Oct 93 16:25:36 +0100
- From: rock@POOL.Informatik.RWTH-Aachen.DE
- Message-ID: <9310011525.AA29802@messua>
-
- Hi there !
- Could please somebody explain me how to use mt32pat.cfg with the mt32
- sequenced mids on epas ? I get errors all the time during patchloading.
- Thanx...Olli
-
- ------------------------------
-
- End of Ultrasound Daily Digest V7 #2
- ************************************
-
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-
- FTP sites: archive.epas.utoronto.ca pub/pc/ultrasound
- wuarchive.wustl.edu systems/msdos/ultrasound
- archive.orst.edu pub/packages/gravis
- FTP mail server: mail-server@nike.rz.uni-konstanz.de
-
- Hints:
- - Get the FAQ from the FTP sites or the request server.
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- related mailing lists (UNIX, OS/2, GUS-MIDI, etc.)
-
-
-